VanillaRPG - Sky Isles Dungeon Concept

My minecraft server uses a custom plugin that builds multilevel dungeons from multiple sets of tiles. This dungeon is one of the first dungeons the player will experience, so it was important to me that they could see the way the dungeon generates so that when they play the dungeon multiple times it will be obvious that the dungeon is different every time. I wanted to make sure that important locations on the map are obvious and easy to see, so the player is not aimlessly exploring the map, but instead choosing which locations they want to explore as they run the dungeon. Further, I expect that this dungeon will be speedrunable as the player gets water buckets or elytra in the later stages of the progression.